Dev-C by clicking on Help Help on Dev-C. 2 First steps The application development process encompasses the following steps: 1. Create a project The type of application and the programming language to be used are specified. Write source code Write the program in C and save the source code file. Compile and link the code.
The Compilersresources page
Dev-c To Create Pdf Online
Here you'll find free compilers including sometimes their sources and articles on writing a compiler.A forum to discuss about compilers and programming is available at http://bloodshed.net/forum. If you want to contact me about this page, senda mail to [email protected]
Last updated: 18/05/2002
If you know of any resources about compilers I could add to thispage, please submitit.
This page is divided into 4 sections (some may be added infuture).
1°)Freecompilers (with source code)
1°)Freecompilers
Here is the free compilerslist. If you want to add a new one to this list, click here.
Combine Pdf
SmallC : Small C compiler written by J. E.Hendrix. C source code included.
P32: Pascal compiler. Currently in development but works great.Pascal source included.
Djgpp: THE free compiler for c, c++, forth, pascal and more includingC sources.
TinyPascal: A small implementation of the Pascal language. Full Delphisources included.
FreePascal :32-bit Pascalcompiler for Dos, Linux, OS/2. Pascal source code included. Usedin Dev-Pascal.
ScriptBasic: Free embeddable and extendable scripting basic interpreter withfull C source code. Tested on Windows NT and on Linux.
Yabasic:Small basic interpreter(with source code for Visual C++ 6) for Windows and Linux
XSCompiler: This MSDOS compiler generates 32-bit protected mode programs from a language that is C compatible, but includes classes and multiple inheritance. It comes with the standard C library, graphics, sound, multitasking, compression, animation, GIF, PCX, FLI/FLC, and other libraries. The compiler itself is compiled using this language.
Mingw: A very good Win32 port of the GNU GCC compiler (used inDev-C++)
2°)Compilersconstruction toolkits
Here is the compilersconstruction toolkit list. If you want to add a new one to thislist, clickhere.
compiler generator that generates recursive descent parsers.Available versions ( Oberon, Modula-2, Pascal, Delphi, C andJava) for more info see http://cs.ru.ac.za/homes/cspt/cocor.htm
antlr: another tool for language recognition Tool written in Java forgenerating recognizers in Java or C++. No money requiredfor use, but download requires online registration for authorstracking purposes. Runs with SUN Java SDK.
Delphi Compiler Generator : Runs on Win32 only, written in Delphi, source code included. Free (as in 'free beer', not 'free speech') for non commercial use
GENTLE Compiler Construction System : This compiler construction tool purports to provide a uniform framework for language recognition, definition of abstract syntax trees, construction of tree walkers based on pattern recognition, smart traversal, simple unparsing for source to source translation and optimal code selection for microprocessors. Note however that if you use it to create an application, the licensing terms require that your applications be licensed under the GNU GPL.
Jacc : Jacc is a general-purpose parser generator that given a LALR(1) context-free grammar generates the source(s) of a C++ class that implements a parser for the language defined by the grammar. Jacc has a robust and powerful semantic value type system that allows the user to benefit by the OO language environment. Another innovative feature is its customizable code generating back end - the Jamp macro processor which generates the final sources based on a template file and attributes defined in the jacc grammar file. This way the user has better control to the style and structure of the generated code.
3°)Tutorialsand articles
Here is the tutorials andarticles about compiler writing. If you want to add a new one tothis list, click here.
4°)Linksto compilers related sites
Compilers.net :Directory and search machine on compilers andprogramming languages
Free compilers list : Lots of links about compilers andconstruction tools. One of the best !
The comp.compilers archive : Archive of the comp.compilersnewsgroup.
http://www.dunfield.com/downloads.htm : 'C' compiler andrelated files
FreeBASIC translators : Free BASIC Translators Home Page
The Free Country - Developer City : Free programming resources including compilers.
Free developer resources : List offree developer resources like: compilers, setup programs, patchmakers, and more.
DevLibrary: Huge programming web site with hundreds of tutorials and fileson several languages.
http://cspt1.cs.ru.ac.za/compilers/: An introduction in C++ to Compilers and Compiler Generators.
http://www.dreamwater.org/jamesfox/fciwin.html: An index to many free compilers and interpreters for Windows.
http://www.scriptol.org: List of programming languages and resources: free compilers, IDEs, etc....FreeBASIC translators : Free BASIC Translators Home Page
DevLibrary: Huge programming web site with hundreds of tutorials and fileson several languages.
http://cspt1.cs.ru.ac.za/compilers/: An introduction in C++ to Compilers and Compiler Generators.
http://www.dreamwater.org/jamesfox/fciwin.html: An index to many free compilers and interpreters for Windows.
Submityour resource:
If you want to send a resourceto add to this list, please fill the form below and click onSend.
-->This walkthrough shows how to create a traditional Windows desktop application in Visual Studio. The example application you'll create uses the Windows API to display 'Hello, Windows desktop!' in a window. You can use the code that you develop in this walkthrough as a pattern to create other Windows desktop applications.
The Windows API (also known as the Win32 API, Windows Desktop API, and Windows Classic API) is a C-language-based framework for creating Windows applications. It has been in existence since the 1980s and has been used to create Windows applications for decades. More advanced and easier-to-program frameworks have been built on top of the Windows API. For example, MFC, ATL, the .NET frameworks. Even the most modern Windows Runtime code for UWP and Store apps written in C++/WinRT uses the Windows API underneath. For more information about the Windows API, see Windows API Index. There are many ways to create Windows applications, but the process above was the first.
Important
For the sake of brevity, some code statements are omitted in the text. The Build the code section at the end of this document shows the complete code.
Prerequisites
- A computer that runs Microsoft Windows 7 or later versions. We recommend Windows 10 for the best development experience.
- A copy of Visual Studio. For information on how to download and install Visual Studio, see Install Visual Studio. When you run the installer, make sure that the Desktop development with C++ workload is checked. Don't worry if you didn't install this workload when you installed Visual Studio. You can run the installer again and install it now.
- An understanding of the basics of using the Visual Studio IDE. If you've used Windows desktop apps before, you can probably keep up. For an introduction, see Visual Studio IDE feature tour.
- An understanding of enough of the fundamentals of the C++ language to follow along. Don't worry, we don't do anything too complicated.
Create a Windows desktop project
Follow these steps to create your first Windows desktop project. As you go, you'll enter the code for a working Windows desktop application. To see the documentation for your preferred version of Visual Studio, use the Version selector control. It's found at the top of the table of contents on this page.
To create a Windows desktop project in Visual Studio 2019
- From the main menu, choose File > New > Project to open the Create a New Project dialog box.
- At the top of the dialog, set Language to C++, set Platform to Windows, and set Project type to Desktop.
- From the filtered list of project types, choose Windows Desktop Wizard then choose Next. In the next page, enter a name for the project, for example, DesktopApp.
- Choose the Create button to create the project.
- The Windows Desktop Project dialog now appears. Under Application type, select Desktop application (.exe). Under Additional options, select Empty project. Choose OK to create the project.
- In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.
- In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.
Your project is now created and your source file is opened in the editor. To continue, skip ahead to Create the code.
To create a Windows desktop project in Visual Studio 2017
- On the File menu, choose New and then choose Project.
- In the New Project dialog box, in the left pane, expand Installed > Visual C++, then select Windows Desktop. In the middle pane, select Windows Desktop Wizard.In the Name box, type a name for the project, for example, DesktopApp. Choose OK.
- In the Windows Desktop Project dialog, under Application type, select Windows application (.exe). Under Additional options, select Empty project. Make sure Precompiled Header isn't selected. Choose OK to create the project.
- In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.
- In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.
Your project is now created and your source file is opened in the editor. To continue, skip ahead to Create the code.
To create a Windows desktop project in Visual Studio 2015
- On the File menu, choose New and then choose Project.
- In the New Project dialog box, in the left pane, expand Installed > Templates > Visual C++, and then select Win32. In the middle pane, select Win32 Project.In the Name box, type a name for the project, for example, DesktopApp. Choose OK.
- On the Overview page of the Win32 Application Wizard, choose Next.
- On the Application Settings page, under Application type, select Windows application. Under Additional options, uncheck Precompiled header, then select Empty project. Choose Finish to create the project.
- In Solution Explorer, right-click the DesktopApp project, choose Add, and then choose New Item.
- In the Add New Item dialog box, select C++ File (.cpp). In the Name box, type a name for the file, for example, HelloWindowsDesktop.cpp. Choose Add.
Your project is now created and your source file is opened in the editor.
Create the code
Next, you'll learn how to create the code for a Windows desktop application in Visual Studio.
To start a Windows desktop application
- Just as every C application and C++ application must have a
main
function as its starting point, every Windows desktop application must have aWinMain
function.WinMain
has the following syntax.For information about the parameters and return value of this function, see WinMain entry point.NoteWhat are all those extra words, such asCALLBACK
, orHINSTANCE
, or_In_
? The traditional Windows API uses typedefs and preprocessor macros extensively to abstract away some of the details of types and platform-specific code, such as calling conventions, __declspec declarations, and compiler pragmas. In Visual Studio, you can use the IntelliSense Quick Info feature to see what these typedefs and macros define. Hover your mouse over the word of interest, or select it and press Ctrl+K, Ctrl+I for a small pop-up window that contains the definition. For more information, see Using IntelliSense. Parameters and return types often use SAL Annotations to help you catch programming errors. For more information, see Using SAL Annotations to Reduce C/C++ Code Defects. - Windows desktop programs require <windows.h>. <tchar.h> defines the
TCHAR
macro, which resolves ultimately to wchar_t if the UNICODE symbol is defined in your project, otherwise it resolves to char. If you always build with UNICODE enabled, you don't need TCHAR and can just use wchar_t directly. - Along with the
WinMain
function, every Windows desktop application must also have a window-procedure function. This function is typically namedWndProc
, but you can name it whatever you like.WndProc
has the following syntax.In this function, you write code to handle messages that the application receives from Windows when events occur. For example, if a user chooses an OK button in your application, Windows will send a message to you and you can write code inside yourWndProc
function that does whatever work is appropriate. It's called handling an event. You only handle the events that are relevant for your application.For more information, see Window Procedures.
To add functionality to the WinMain function
- In the
WinMain
function, you populate a structure of type WNDCLASSEX. The structure contains information about the window: the application icon, the background color of the window, the name to display in the title bar, among other things. Importantly, it contains a function pointer to your window procedure. The following example shows a typicalWNDCLASSEX
structure.For information about the fields of the structure above, see WNDCLASSEX. - Register the
WNDCLASSEX
with Windows so that it knows about your window and how to send messages to it. Use the RegisterClassEx function and pass the window class structure as an argument. The_T
macro is used because we use theTCHAR
type. - Now you can create a window. Use the CreateWindow function.This function returns an
HWND
, which is a handle to a window. A handle is somewhat like a pointer that Windows uses to keep track of open windows. For more information, see Windows Data Types. - At this point, the window has been created, but we still need to tell Windows to make it visible. That's what this code does:The displayed window doesn't have much content because you haven't yet implemented the
WndProc
function. In other words, the application isn't yet handling the messages that Windows is now sending to it. - To handle the messages, we first add a message loop to listen for the messages that Windows sends. When the application receives a message, this loop dispatches it to your
WndProc
function to be handled. The message loop resembles the following code.For more information about the structures and functions in the message loop, see MSG, GetMessage, TranslateMessage, and DispatchMessage.At this point, theWinMain
function should resemble the following code.
To add functionality to the WndProc function
- To enable the
WndProc
function to handle the messages that the application receives, implement a switch statement.One important message to handle is the WM_PAINT message. The application receives theWM_PAINT
message when part of its displayed window must be updated. The event can occur when a user moves a window in front of your window, then moves it away again. Your application doesn't know when these events occur. Only Windows knows, so it notifies your app with aWM_PAINT
message. When the window is first displayed, all of it must be updated.To handle aWM_PAINT
message, first call BeginPaint, then handle all the logic to lay out the text, buttons, and other controls in the window, and then call EndPaint. For the application, the logic between the beginning call and the ending call is to display the string 'Hello, Windows desktop!' in the window. In the following code, notice that the TextOut function is used to display the string.HDC
in the code is a handle to a device context, which is a data structure that Windows uses to enable your application to communicate with the graphics subsystem. TheBeginPaint
andEndPaint
functions make your application behave like a good citizen and doesn't use the device context for longer than it needs to. The functions help make the graphics subsystem is available for use by other applications. - An application typically handles many other messages. For example, WM_CREATE when a window is first created, and WM_DESTROY when the window is closed. The following code shows a basic but complete
WndProc
function.
Build the code
As promised, here's the complete code for the working application.
To build this example
- Delete any code you've entered in HelloWindowsDesktop.cpp in the editor. Copy this example code and then paste it into HelloWindowsDesktop.cpp:
- On the Build menu, choose Build Solution. The results of the compilation should appear in the Output window in Visual Studio.
- To run the application, press F5. A window that contains the text 'Hello, Windows desktop!' should appear in the upper-left corner of the display.
Congratulations! You've completed this walkthrough and built a traditional Windows desktop application.